14 research outputs found

    RICHIE: A Step-by-step Navigation Widget to Enhance Broad Hierarchy Exploration on Handheld Tactile Devices

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    International audienceExploring large hierarchies is still a challenging task, especially for handheld tactile devices, due to the lack of visualization space and finger's occlusion. In this paper, we propose the RICHIE (Radial In-Cremental HIerarchy Exploration) tool, a new radial widget that allows step-by-step navigation through large hierarchies. We designed it to fit handheld tactile requirements such as target reaching and space optimization. Depth exploration is made by shifting two levels of hierarchy at the same time, for reducing the screen occupation. This widget was implemented in order to adapt a Command and Control (C2) system to mobile tactile devices, as these systems require the on-screen presence of an important unit's hierarchy (the ORder of BATtle). Nevertheless, we are convinced that RICHIE could be used on several systems that require hierarchical data exploration, such as phylogenetic trees or file browsing

    Contextual Interfaces for Operator-Simulator Interaction

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    International audienceWe present the results of a study on the role of context in the mental representation that operators have of their task realization. This work is part of the ANR TACTIC project, which aims at proposing a migration of a simulator's interface from PC (" click-simulation ") to tactile devices (" finger-simulation ")

    Collaborative Behaviour Modelling of Virtual Agents using Communication in a Mixed Human-Agent Teamwork

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    International audience—The coordination is an essential ingredient for the mixed human-agent teamwork. It requires team members to share knowledge to establish common grounding and mutual awareness among them. In this paper, we proposed a collaborative conversational belief-desire-intention (C 2 BDI) behavioural agent architecture that allows to enhance the knowledge sharing using natural language communication between team members. We defined collaborative conversation protocols that provide proactive behaviour to agents for the coordination between team members. Furthermore, to endow the communication capabilities to C 2 BDI agent, we described the information state based approach for the natural language processing of the utterances. We have applied the proposed architecture to a real scenario in a collaborative virtual environment for training. Our solution enables the user to coordinate with other team members

    Communicative Capabilities of Agents for the Collaboration in a Human-Agent Team

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    International audienceThe coordination is an essential ingredient for the human-agent teamwork. It requires team members to share knowledge to establish common grounding and mutual awareness among them. In this paper, we propose a behavioral architecture C 2 BDI that allows to enhance the knowledge sharing using natural language communication between team members. We define collaborative conversation protocols that provide proactive behavior to agents for the coordination between team members. We have applied this architecture to a real scenario in a col-laborative virtual environment for training. Our solution enables users to coordinate with other team members

    Science Hackathons for Cyberphysical System Security Research: Putting CPS testbed platforms to good use

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    A challenge is to develop cyber-physical system scenarios that reflect the diversity and complexity of real-life cyber-physical systems in the research questions that they address. Time-bounded collaborative events, such as hackathons, jams and sprints, are increasingly used as a means of bringing groups of individuals together, in order to explore challenges and develop solutions. This paper describes our experiences, using a science hackathon to bring individual researchers together, in order to develop a common use-case implemented on a shared CPS testbed platform that embodies the diversity in their own security research questions. A qualitative study of the event was conducted, in order to evaluate the success of the process, with a view to improving future similar events

    CyberCOP 3D : visualisation 3D interactive et collaborative de l'état de sécurité d'un système informatique

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    The aim of this thesis was to study the use of Collaborative Virtual Environments (CVE) for the analysis of the state of security of computer systems, also called Cyber Situational Awareness (CSA). After studying CSA’s models and tools, we have had the opportunity to visit the Security Operations Centers (SOCs) of four industrial partners of the CyberCNI chair, in order to better understand the needs and expectations of cyber analysts. These visits were made as part of a collaborative activity analysis protocol and have allowed us to propose a model, the 3D Cyber-COP. Based on this model and a model of the WannaCry ransomware, we have developed a CVE and a simplified scenario engine that allows users to design their own alert analysis scenarios. We have also performed a usability evaluation of a virtual environment for alert analysis, with a panel of novice users.L’objectif de la thèse était d’étudier l’utilisation d’Environnements Virtuels Collaboratifs (EVC) pour l’analyse de l’état de sécuritéde systèmes informatiques, aussi appelée la Cyber Situational Awareness (CSA). Après avoir étudié les modèles et outils de la CSA, nous avons pu visiter les Security Operations Center (SOCs) de quatre partenaires industriels de la Chaire Cyber CNI, afin de mieux cerner les besoins et attentes des cyber analystes. Ces visites ont été effectuées dans le cadre d’un protocole de l’analyse de l’activité collaborative et nous ont permises de proposer un modèle, le CyberCOP 3D. En nous basant sur notre modèle ainsi que sur une modélisation du rançongiciel WannaCry, nous avons développé un EVC pour la cybersécurité ainsi qu’un moteur de scénarisation simplifié permettant à des utilisateurs de concevoir leurs propres scénarios d’analyse d’alertes. Nous avons effectué une évaluation de l’utilisabilité d’un environnement virtuel pour l’analyse d’alertes auprès d’utilisateurs non-experts en cybersécurité

    CyberCOP 3D : interactive and Collaborative 3D visualization of a system’s security state

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    L’objectif de la thèse était d’étudier l’utilisation d’Environnements Virtuels Collaboratifs (EVC) pour l’analyse de l’état de sécuritéde systèmes informatiques, aussi appelée la Cyber Situational Awareness (CSA). Après avoir étudié les modèles et outils de la CSA, nous avons pu visiter les Security Operations Center (SOCs) de quatre partenaires industriels de la Chaire Cyber CNI, afin de mieux cerner les besoins et attentes des cyber analystes. Ces visites ont été effectuées dans le cadre d’un protocole de l’analyse de l’activité collaborative et nous ont permises de proposer un modèle, le CyberCOP 3D. En nous basant sur notre modèle ainsi que sur une modélisation du rançongiciel WannaCry, nous avons développé un EVC pour la cybersécurité ainsi qu’un moteur de scénarisation simplifié permettant à des utilisateurs de concevoir leurs propres scénarios d’analyse d’alertes. Nous avons effectué une évaluation de l’utilisabilité d’un environnement virtuel pour l’analyse d’alertes auprès d’utilisateurs non-experts en cybersécurité.The aim of this thesis was to study the use of Collaborative Virtual Environments (CVE) for the analysis of the state of security of computer systems, also called Cyber Situational Awareness (CSA). After studying CSA’s models and tools, we have had the opportunity to visit the Security Operations Centers (SOCs) of four industrial partners of the CyberCNI chair, in order to better understand the needs and expectations of cyber analysts. These visits were made as part of a collaborative activity analysis protocol and have allowed us to propose a model, the 3D Cyber-COP. Based on this model and a model of the WannaCry ransomware, we have developed a CVE and a simplified scenario engine that allows users to design their own alert analysis scenarios. We have also performed a usability evaluation of a virtual environment for alert analysis, with a panel of novice users

    Training and Data Analysis use cases for Cybersecurity through Mixed Reality Applications

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    Chaire Cyber CNI – Cybersecurity for Critical Networked InfrastructuresInternational audienceIn this paper, we will discuss our point of view of the use of Mixed Environments for Cybersecurity, especially for training and data analysis purposes. We will argue that Collaborative Mixed Environments could merge training and analysis approaches by providing users with several points of view on cyber situations

    CyberCopter: a 3D helical visualisation for periodic signals of cyber attacks

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    International audienceThis paper aims to assess the usefulness of 3D interactive interfaces to display periodic signals in a network. Past research has shown that data visualization simplifies alert classification drawn by periodicity-based Intrusion Detection Systems. However, 2D visualizations have limitations such as screen space availability. This is why we created CyberCopter, a prototype that uses a 3D helical representation to highlight periodic patterns in a dataset. We tested CyberCopter usability and efficiency in a fraud detection scenario. It scored 77 on the SUS questionnaire which demonstrates acceptable usability

    Why should we use 3D Collaborative Virtual Environments for Cyber Security?

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